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Runes

Socketed into skills after Class Awakening (Lv 70 / 85 / 99). Guides →

◆ Projectile

RunesTierEffect
Multishot II−25% damage · +15% MP cost · +1 projectiles/waves
Multishot IIII−30% damage · +25% MP cost · +2 projectiles/waves
Multishot IIIIII−35% damage · +35% MP cost · +3 projectiles/waves
ScatterII−20% damage · −20% range · +2 projectiles/waves
BarrageII−10% damage · +25% delay · +1 projectiles/waves
Focused VolleyI+45% damage · −1 projectiles/waves
VelocityI−15% area · +25% range · +25% length
DecelerationI+20% damage · −20% range
Wide LaneI+40% length · +20% MP cost
LongshotII+10% damage · +40% range · +30% length · +25% MP cost
Pierce IIProjectiles pierce 1 enemy.
Pierce IIIIProjectiles pierce 2 enemies.
Pierce IIIIIIProjectiles pierce every enemy, losing 12% damage per pierce.
−10% damage
ForkIIOn the first hit the projectile splits in two at 60° (60% damage each).
Chain IIHits jump to 1 more enemy within 180 px (−20% per jump).
+10% MP cost
Chain IIIIHits jump to 2 more enemies (−20% per jump).
+20% MP cost
Chain IIIIIIHits jump to 3 more enemies (−20% per jump).
+30% MP cost
RicochetIIBounces once to another enemy within 200 px (80%).
ReturningIILine skills fly back and hit again for 60%.
SeekerIAimed skillshots bend up to 20° more onto targets.
−10% damage
Nova ShotIIIAlso fires at up to 4 other enemies around you (50% each).
−40% damage · +4 projectiles/waves
FlamepierceIIAlways pierce burning enemies; can't ignite.
FreezeforkIIAlways fork off frozen enemies; can't freeze.
StormchainIIAlways chain off shocked enemies; can't shock.

◆ Area

RunesTierEffect
Magnified Area II+20% area · +15% MP cost
Magnified Area IIII+35% area · +25% MP cost
Magnified Area IIIIII+50% area · +35% MP cost · +2 max targets
Concentrated AreaI+35% damage · −30% area
ExpansiveI−10% damage · +3 max targets
Crowd CrusherII−15% damage · +10% area · +20% MP cost · +5 max targets
Long FuseII+40% damage · +60% delay
Short FuseI−10% damage · −40% delay
RippleIIAn aftershock hits the area again for 50% after 0.6 s.
+20% cooldown
EpicentreII+40% damage at the centre, falling to −30% at the edge.
Twin FallIIGround skills land two areas side by side.
−30% area
Gravity WellIIHit enemies are pulled toward the centre.
−15% damage
Lingering GroundIILeaves a field of the skill's element for 3 s (10% of the hit every 0.5 s).
−20% damage
TectonicIIICreates two smaller aftershocks behind the area.
−20% area
VortexIIILeaves a spinning vortex that keeps pulling and hurting for 2 s.
−20% damage

◆ Damage

RunesTierEffect
Brutality IICan't inflict ailments.
+25% damage
Brutality IIIICan't inflict ailments.
+35% damage
Brutality IIIIIICan't inflict ailments.
+45% damage
Heavy ImpactI+30% damage · +20% cooldown
Glass CannonII+50% damage · +60% MP cost
Controlled PowerII+25% damage · +10% cooldown · +10% MP cost
Flame AttunementIHits turn to Fire (orange numbers) with a 15% chance to burn.
Frost AttunementIHits turn to Frost (blue numbers) with a 15% chance to chill.
Storm AttunementIHits turn to Storm (yellow numbers) with a 15% chance to shock.
Shadow AttunementIHits turn to Shadow (violet numbers) with a 15% chance to poison.
Elemental FocusIIMore elemental damage, but no elemental ailments.
+30% damage
ExecutionerI+50% vs enemies under 35% HP, −15% above.
Opening StrikeI+60% vs enemies at full HP.
Precision II+10% critical chance (LUK scaling).
+15% MP cost
Precision IIII+50% critical damage.
+20% MP cost
SupercriticalIIICritical damage +100%, critical chance −5 points.
−15% damage
Culling StrikeIIKills enemies under 10% HP (bosses 3%).
OverpowerII+25% vs elites, mini bosses and MVPs; −10% vs normal monsters.
Swarm BreakerII+5% damage per enemy hit by the cast (max +40%).
Close CombatIUp to +35% the closer the target is.
Sniper's PatienceIUp to +35% the farther the target is.
ZenithII+30% damage while above 90% MP.
DesperationII+40% damage while under 35% HP.
MomentumII+30% if you moved 200 px in the last 2 s.
StillnessIIGains damage the longer you stand still (up to +40%).

◆ Ailment

RunesTierEffect
Ignite II25% chance to burn (fire damage over 3 s).
Ignite IIII50% chance to burn.
Ignite IIIIIIAlways burns; burns deal damage twice as fast.
Searing FlameIIIgnite deals 60% more.
−20% damage
Eternal FlameIIIgnites last twice as long but land less often.
WildfireIIIgnites spread to nearby enemies after 1 s.
Fiery DeathIIIBurning enemies may explode on death.
FrostbiteIChill: slow grows with the damage dealt.
−10% damage
Deep FreezeIIBuilds freeze; full = frozen 1 s (bosses stagger).
−15% damage
ShatterIIFrozen enemies that die burst into ice shards.
Frost NexusIIIHits leave a patch of chilled ground for 3 s.
Shock II30% chance to shock: +15% damage taken for 4 s.
Shock IIII50% chance to shock: +25% damage taken for 4 s.
ConductionIIShocks spread to neighbours.
+20% MP cost
OverchargeIIIShocks are stronger (+15%), but you're shocked too: +15% damage taken for 4 s.
ElectrocuteIIIBuilds charge; full = target stunned 1 s.
Bleed II25% chance to bleed (doubled while the target moves).
Bleed IIII50% chance to bleed.
Bleed IIIIIIAlways bleeds.
Deep CutsIIBleed deals 80% more.
−25% damage
BloodlustII+30% vs bleeding enemies; can't bleed itself.
HaemocrystalsIIIHits on bleeding enemies turn the bleed into a crystal that bursts after 1 s (150% of the bleed left) around it.
Poison II30% chance to poison (stacks up to 10).
Poison IIII60% chance to poison.
Escalating PoisonII+1 extra poison stack per hit; shorter poison.
Deadly PoisonIIPoison deals 70% more.
−20% damage
Venom BurstIIConsumes all poison stacks for instant damage.
Bursting PlagueIIIPoisoned enemies that die spread their poison.
WitherIEach hit: +2% damage taken, stacks to 10 (6 s).
SunderIEach hit: +2.5% damage taken, stacks to 6; fully broken = +15% more.
−10% damage
ExposureIIWhile it has one of your elemental ailments, the target takes +8% damage.
+15% MP cost
AdmixtureIIBleed is stronger on poisoned enemies, poison on bleeding ones.
Elemental ArmamentII+10% per elemental ailment on the target; can't inflict elemental ailments.
Swift AfflictionIIDamage over time is 30% faster but 30% shorter.

◆ Control

RunesTierEffect
Prolonged ControlI+40% root/stun/slow time · +20% MP cost
Crushing GripII−10% damage · +30% knockback · +15% slow · +20% pull
BindingIRoots hit enemies for 0.6 s.
+15% cooldown
ConcussiveI20% chance to stun for 0.8 s.
−10% damage
DazeIHit enemies deal 15% less damage for 4 s.
BlindIHit enemies miss 30% more for 3 s.
HobbleIIHit enemies move 20% slower for 3 s.
Hunter's MarkIMarks the first target; your next other skill on it deals +35%.
PinIIBuilds pin; full = target pinned 1.5 s.
IntimidateIIHit enemies take 10% more damage for 4 s.

◆ Speed

RunesTierEffect
Swift II−15% cooldown · +20% MP cost
Swift IIII−25% cooldown · +35% MP cost
Swift IIIIII−35% cooldown · +50% MP cost
EfficiencyI−10% damage · −30% MP cost
Frugal MindII+15% cooldown · −45% MP cost
Blood PriceIICosts HP instead of MP.
Costs HP instead of MP
OverdriveIII−50% cooldown · Each cast costs 5% max HP
Rapid CastICast animation 30% faster.
−10% damage
RhythmIIUsing a different skill between uses cuts this cooldown by 8% (3 stacks).
Second WindIIIStores 2 uses of the skill.
+30% cooldown
Combo FinisherIIEvery 3rd cast deals +80%.
RetaliateIIAfter being hit, the next cast within 3 s deals +40%.

◆ Duration

RunesTierEffect
Prolonged II+25% duration · +15% MP cost
Prolonged IIII+45% duration · +25% MP cost
CompressedI+35% healing · +35% shield · +35% buff effect · −40% duration · −30% time between pulses
Reinforced WardI+30% shield · +20% cooldown
Rapid WardII−20% shield · −30% cooldown
InfusionII+30% buff effect · +30% MP cost
BenedictionI+30% healing · +25% MP cost
VigilII+30% area · −20% time between pulses · +20% MP cost
Shattering WardIIWhen the shield breaks it blasts enemies for 50% of the shield.
−15% shield
Shared BlessingIIAlso affects party members within 300 px.
−30% duration
Veil of ShadowsII+50% stealth time · +15% cooldown

◆ Trigger

RunesTierEffect
EchoIIEvery target is hit again after 0.4 s for 50%.
+30% cooldown
CascadeIIIThe area repeats twice further along toward the target (40% each).
−25% area · +35% cooldown
DetonationIIEnemies killed by the skill explode for 10% of their max HP.
+20% MP cost
AfterimageIILeaves a damaging trail along the skill's path for 2 s.
OverflowICasting at full MP: +25% damage.
Mana FlareIIICritical hits release a mana burst around the target.
Living LightningIIIKills spawn a lightning wisp that zaps enemies for 4 s.
Reaper's PactIIEach kill by this skill cuts its cooldown by 0.5 s.

◆ Sustain

RunesTierEffect
Life Leech IIHeal 3% of damage dealt.
−5% damage
Life Leech IIIIHeal 5% of damage dealt.
−5% damage
Mana LeechIRestore 2% of damage dealt as MP.
Soul HarvestIEach kill restores 2% max MP.
Bulwark StrikeIIGain a shield of 5% of damage dealt.
−10% damage
Vampiric KillIIEach kill restores 3% max HP.

◆ Minion

RunesTierEffect
PackI−20% minion damage · +20% MP cost · +1 minions
LegionIII−30% minion damage · +40% MP cost · +2 minions
HulkingII+60% minion damage · −1 minions
Feral FrenzyI−20% duration · −20% minion attack time
Lasting BondI+40% duration · +15% MP cost
AlphaII+30% minion damage · +30% MP cost
Minion SplashIIMinion hits splash 40% around the target.
Infernal LegionIIMinions ignite enemies near them.
−10% minion damage
Unstable MinionsIIMinions explode when they expire.

◆ Basic attack

RunesTierEffect
MultistrikeIMelee basic hits 3 times quickly at 55% each.
Cleaving SwingIMelee basic splashes 40% in a small arc.
Split ShotIRanged basic fires 2 more bolts/arrows at 50%.
SpellbladeIIBasic hits add 30% of your MATK; swings are 15% slower.
Rapid AttacksIBasic attacks 20% faster, 10% weaker.
Heavy SwingIBasic attacks 30% harder, 25% slower.

◆ Mythic

RunesTierEffect
Crown of the Sun KingIIIAnkh-Ra: ground skills become a sun pillar that walks to the next target.
Kraken's GraspIIIGrimtide Kraken: area skills pull everything in and hold it 1 s.
Warden's CoreIIIColossus Warden: wards explode when broken and come back once.
Endless StormIIIChains never stop while targets remain (−25% per jump).
Twin SoulIIIThe skill also casts a mirrored copy behind you at 60%.
Eternal EchoIIIEcho repeats 2 more times.
Hollow CrownIII+3 minions, −20% max HP.
+3 minions
Glass EdgeIII+100% critical damage, −30% max HP.
Abyssal TideIIIProjectiles return and seek a new target.
Plague HeartIIIPoison has no stack cap.
Lone RuneIIIWorks only when it is the skill's only rune.
+60% damage
Tyrant's GraspIIIChains +4 more times.