Runes
Socketed into skills after Class Awakening (Lv 70 / 85 / 99). Guides →
◆ Projectile
| Runes | Tier | Effect | |
|---|---|---|---|
| Multishot I | I | −25% damage · +15% MP cost · +1 projectiles/waves | |
| Multishot II | II | −30% damage · +25% MP cost · +2 projectiles/waves | |
| Multishot III | III | −35% damage · +35% MP cost · +3 projectiles/waves | |
| Scatter | II | −20% damage · −20% range · +2 projectiles/waves | |
| Barrage | II | −10% damage · +25% delay · +1 projectiles/waves | |
| Focused Volley | I | +45% damage · −1 projectiles/waves | |
| Velocity | I | −15% area · +25% range · +25% length | |
| Deceleration | I | +20% damage · −20% range | |
| Wide Lane | I | +40% length · +20% MP cost | |
| Longshot | II | +10% damage · +40% range · +30% length · +25% MP cost | |
| Pierce I | I | Projectiles pierce 1 enemy. | |
| Pierce II | II | Projectiles pierce 2 enemies. | |
| Pierce III | III | Projectiles pierce every enemy, losing 12% damage per pierce. −10% damage | |
| Fork | II | On the first hit the projectile splits in two at 60° (60% damage each). | |
| Chain I | I | Hits jump to 1 more enemy within 180 px (−20% per jump). +10% MP cost | |
| Chain II | II | Hits jump to 2 more enemies (−20% per jump). +20% MP cost | |
| Chain III | III | Hits jump to 3 more enemies (−20% per jump). +30% MP cost | |
| Ricochet | II | Bounces once to another enemy within 200 px (80%). | |
| Returning | II | Line skills fly back and hit again for 60%. | |
| Seeker | I | Aimed skillshots bend up to 20° more onto targets. −10% damage | |
| Nova Shot | III | Also fires at up to 4 other enemies around you (50% each). −40% damage · +4 projectiles/waves | |
| Flamepierce | II | Always pierce burning enemies; can't ignite. | |
| Freezefork | II | Always fork off frozen enemies; can't freeze. | |
| Stormchain | II | Always chain off shocked enemies; can't shock. |
◆ Area
| Runes | Tier | Effect | |
|---|---|---|---|
| Magnified Area I | I | +20% area · +15% MP cost | |
| Magnified Area II | II | +35% area · +25% MP cost | |
| Magnified Area III | III | +50% area · +35% MP cost · +2 max targets | |
| Concentrated Area | I | +35% damage · −30% area | |
| Expansive | I | −10% damage · +3 max targets | |
| Crowd Crusher | II | −15% damage · +10% area · +20% MP cost · +5 max targets | |
| Long Fuse | II | +40% damage · +60% delay | |
| Short Fuse | I | −10% damage · −40% delay | |
| Ripple | II | An aftershock hits the area again for 50% after 0.6 s. +20% cooldown | |
| Epicentre | II | +40% damage at the centre, falling to −30% at the edge. | |
| Twin Fall | II | Ground skills land two areas side by side. −30% area | |
| Gravity Well | II | Hit enemies are pulled toward the centre. −15% damage | |
| Lingering Ground | II | Leaves a field of the skill's element for 3 s (10% of the hit every 0.5 s). −20% damage | |
| Tectonic | III | Creates two smaller aftershocks behind the area. −20% area | |
| Vortex | III | Leaves a spinning vortex that keeps pulling and hurting for 2 s. −20% damage |
◆ Damage
| Runes | Tier | Effect | |
|---|---|---|---|
| Brutality I | I | Can't inflict ailments. +25% damage | |
| Brutality II | II | Can't inflict ailments. +35% damage | |
| Brutality III | III | Can't inflict ailments. +45% damage | |
| Heavy Impact | I | +30% damage · +20% cooldown | |
| Glass Cannon | II | +50% damage · +60% MP cost | |
| Controlled Power | II | +25% damage · +10% cooldown · +10% MP cost | |
| Flame Attunement | I | Hits turn to Fire (orange numbers) with a 15% chance to burn. | |
| Frost Attunement | I | Hits turn to Frost (blue numbers) with a 15% chance to chill. | |
| Storm Attunement | I | Hits turn to Storm (yellow numbers) with a 15% chance to shock. | |
| Shadow Attunement | I | Hits turn to Shadow (violet numbers) with a 15% chance to poison. | |
| Elemental Focus | II | More elemental damage, but no elemental ailments. +30% damage | |
| Executioner | I | +50% vs enemies under 35% HP, −15% above. | |
| Opening Strike | I | +60% vs enemies at full HP. | |
| Precision I | I | +10% critical chance (LUK scaling). +15% MP cost | |
| Precision II | II | +50% critical damage. +20% MP cost | |
| Supercritical | III | Critical damage +100%, critical chance −5 points. −15% damage | |
| Culling Strike | II | Kills enemies under 10% HP (bosses 3%). | |
| Overpower | II | +25% vs elites, mini bosses and MVPs; −10% vs normal monsters. | |
| Swarm Breaker | II | +5% damage per enemy hit by the cast (max +40%). | |
| Close Combat | I | Up to +35% the closer the target is. | |
| Sniper's Patience | I | Up to +35% the farther the target is. | |
| Zenith | II | +30% damage while above 90% MP. | |
| Desperation | II | +40% damage while under 35% HP. | |
| Momentum | II | +30% if you moved 200 px in the last 2 s. | |
| Stillness | II | Gains damage the longer you stand still (up to +40%). |
◆ Ailment
| Runes | Tier | Effect | |
|---|---|---|---|
| Ignite I | I | 25% chance to burn (fire damage over 3 s). | |
| Ignite II | II | 50% chance to burn. | |
| Ignite III | III | Always burns; burns deal damage twice as fast. | |
| Searing Flame | II | Ignite deals 60% more. −20% damage | |
| Eternal Flame | II | Ignites last twice as long but land less often. | |
| Wildfire | II | Ignites spread to nearby enemies after 1 s. | |
| Fiery Death | III | Burning enemies may explode on death. | |
| Frostbite | I | Chill: slow grows with the damage dealt. −10% damage | |
| Deep Freeze | II | Builds freeze; full = frozen 1 s (bosses stagger). −15% damage | |
| Shatter | II | Frozen enemies that die burst into ice shards. | |
| Frost Nexus | III | Hits leave a patch of chilled ground for 3 s. | |
| Shock I | I | 30% chance to shock: +15% damage taken for 4 s. | |
| Shock II | II | 50% chance to shock: +25% damage taken for 4 s. | |
| Conduction | II | Shocks spread to neighbours. +20% MP cost | |
| Overcharge | III | Shocks are stronger (+15%), but you're shocked too: +15% damage taken for 4 s. | |
| Electrocute | III | Builds charge; full = target stunned 1 s. | |
| Bleed I | I | 25% chance to bleed (doubled while the target moves). | |
| Bleed II | II | 50% chance to bleed. | |
| Bleed III | III | Always bleeds. | |
| Deep Cuts | II | Bleed deals 80% more. −25% damage | |
| Bloodlust | II | +30% vs bleeding enemies; can't bleed itself. | |
| Haemocrystals | III | Hits on bleeding enemies turn the bleed into a crystal that bursts after 1 s (150% of the bleed left) around it. | |
| Poison I | I | 30% chance to poison (stacks up to 10). | |
| Poison II | II | 60% chance to poison. | |
| Escalating Poison | II | +1 extra poison stack per hit; shorter poison. | |
| Deadly Poison | II | Poison deals 70% more. −20% damage | |
| Venom Burst | II | Consumes all poison stacks for instant damage. | |
| Bursting Plague | III | Poisoned enemies that die spread their poison. | |
| Wither | I | Each hit: +2% damage taken, stacks to 10 (6 s). | |
| Sunder | I | Each hit: +2.5% damage taken, stacks to 6; fully broken = +15% more. −10% damage | |
| Exposure | II | While it has one of your elemental ailments, the target takes +8% damage. +15% MP cost | |
| Admixture | II | Bleed is stronger on poisoned enemies, poison on bleeding ones. | |
| Elemental Armament | II | +10% per elemental ailment on the target; can't inflict elemental ailments. | |
| Swift Affliction | II | Damage over time is 30% faster but 30% shorter. |
◆ Control
| Runes | Tier | Effect | |
|---|---|---|---|
| Prolonged Control | I | +40% root/stun/slow time · +20% MP cost | |
| Crushing Grip | II | −10% damage · +30% knockback · +15% slow · +20% pull | |
| Binding | I | Roots hit enemies for 0.6 s. +15% cooldown | |
| Concussive | I | 20% chance to stun for 0.8 s. −10% damage | |
| Daze | I | Hit enemies deal 15% less damage for 4 s. | |
| Blind | I | Hit enemies miss 30% more for 3 s. | |
| Hobble | II | Hit enemies move 20% slower for 3 s. | |
| Hunter's Mark | I | Marks the first target; your next other skill on it deals +35%. | |
| Pin | II | Builds pin; full = target pinned 1.5 s. | |
| Intimidate | II | Hit enemies take 10% more damage for 4 s. |
◆ Speed
| Runes | Tier | Effect | |
|---|---|---|---|
| Swift I | I | −15% cooldown · +20% MP cost | |
| Swift II | II | −25% cooldown · +35% MP cost | |
| Swift III | III | −35% cooldown · +50% MP cost | |
| Efficiency | I | −10% damage · −30% MP cost | |
| Frugal Mind | II | +15% cooldown · −45% MP cost | |
| Blood Price | II | Costs HP instead of MP. Costs HP instead of MP | |
| Overdrive | III | −50% cooldown · Each cast costs 5% max HP | |
| Rapid Cast | I | Cast animation 30% faster. −10% damage | |
| Rhythm | II | Using a different skill between uses cuts this cooldown by 8% (3 stacks). | |
| Second Wind | III | Stores 2 uses of the skill. +30% cooldown | |
| Combo Finisher | II | Every 3rd cast deals +80%. | |
| Retaliate | II | After being hit, the next cast within 3 s deals +40%. |
◆ Duration
| Runes | Tier | Effect | |
|---|---|---|---|
| Prolonged I | I | +25% duration · +15% MP cost | |
| Prolonged II | II | +45% duration · +25% MP cost | |
| Compressed | I | +35% healing · +35% shield · +35% buff effect · −40% duration · −30% time between pulses | |
| Reinforced Ward | I | +30% shield · +20% cooldown | |
| Rapid Ward | II | −20% shield · −30% cooldown | |
| Infusion | II | +30% buff effect · +30% MP cost | |
| Benediction | I | +30% healing · +25% MP cost | |
| Vigil | II | +30% area · −20% time between pulses · +20% MP cost | |
| Shattering Ward | II | When the shield breaks it blasts enemies for 50% of the shield. −15% shield | |
| Shared Blessing | II | Also affects party members within 300 px. −30% duration | |
| Veil of Shadows | II | +50% stealth time · +15% cooldown |
◆ Trigger
| Runes | Tier | Effect | |
|---|---|---|---|
| Echo | II | Every target is hit again after 0.4 s for 50%. +30% cooldown | |
| Cascade | III | The area repeats twice further along toward the target (40% each). −25% area · +35% cooldown | |
| Detonation | II | Enemies killed by the skill explode for 10% of their max HP. +20% MP cost | |
| Afterimage | II | Leaves a damaging trail along the skill's path for 2 s. | |
| Overflow | I | Casting at full MP: +25% damage. | |
| Mana Flare | III | Critical hits release a mana burst around the target. | |
| Living Lightning | III | Kills spawn a lightning wisp that zaps enemies for 4 s. | |
| Reaper's Pact | II | Each kill by this skill cuts its cooldown by 0.5 s. |
◆ Sustain
| Runes | Tier | Effect | |
|---|---|---|---|
| Life Leech I | I | Heal 3% of damage dealt. −5% damage | |
| Life Leech II | II | Heal 5% of damage dealt. −5% damage | |
| Mana Leech | I | Restore 2% of damage dealt as MP. | |
| Soul Harvest | I | Each kill restores 2% max MP. | |
| Bulwark Strike | II | Gain a shield of 5% of damage dealt. −10% damage | |
| Vampiric Kill | II | Each kill restores 3% max HP. |
◆ Minion
| Runes | Tier | Effect | |
|---|---|---|---|
| Pack | I | −20% minion damage · +20% MP cost · +1 minions | |
| Legion | III | −30% minion damage · +40% MP cost · +2 minions | |
| Hulking | II | +60% minion damage · −1 minions | |
| Feral Frenzy | I | −20% duration · −20% minion attack time | |
| Lasting Bond | I | +40% duration · +15% MP cost | |
| Alpha | II | +30% minion damage · +30% MP cost | |
| Minion Splash | II | Minion hits splash 40% around the target. | |
| Infernal Legion | II | Minions ignite enemies near them. −10% minion damage | |
| Unstable Minions | II | Minions explode when they expire. | |
| Spirit Link | II | 10% of minion damage heals you. |
◆ Basic attack
| Runes | Tier | Effect | |
|---|---|---|---|
| Multistrike | I | Melee basic hits 3 times quickly at 55% each. | |
| Cleaving Swing | I | Melee basic splashes 40% in a small arc. | |
| Split Shot | I | Ranged basic fires 2 more bolts/arrows at 50%. | |
| Spellblade | II | Basic hits add 30% of your MATK; swings are 15% slower. | |
| Rapid Attacks | I | Basic attacks 20% faster, 10% weaker. | |
| Heavy Swing | I | Basic attacks 30% harder, 25% slower. |
◆ Mythic
| Runes | Tier | Effect | |
|---|---|---|---|
| Crown of the Sun King | III | Ankh-Ra: ground skills become a sun pillar that walks to the next target. | |
| Kraken's Grasp | III | Grimtide Kraken: area skills pull everything in and hold it 1 s. | |
| Warden's Core | III | Colossus Warden: wards explode when broken and come back once. | |
| Endless Storm | III | Chains never stop while targets remain (−25% per jump). | |
| Twin Soul | III | The skill also casts a mirrored copy behind you at 60%. | |
| Eternal Echo | III | Echo repeats 2 more times. | |
| Hollow Crown | III | +3 minions, −20% max HP. +3 minions | |
| Glass Edge | III | +100% critical damage, −30% max HP. | |
| Abyssal Tide | III | Projectiles return and seek a new target. | |
| Plague Heart | III | Poison has no stack cap. | |
| Lone Rune | III | Works only when it is the skill's only rune. +60% damage | |
| Tyrant's Grasp | III | Chains +4 more times. |