Patch notes
Everything added, changed and fixed in each version, newest first.
Duels, feedback, the wiki, and stuck monsters fixed
2026.10.31 ·
- FixMonsters now walk around obstacles instead of getting stuck on crates and stalls. One that truly can't reach you goes home at once (immune on the way), so it can't be farmed from a spot it can't get to.
- NewClick another player to challenge them to a duel, invite them to your party or guild, or whisper.
- NewDuels: a 3-second countdown, 2 minutes to fight, nobody dies (the loser is left on 1 HP).
- NewMenu → Feedback: report a bug or suggest something from inside the game, with a screenshot, and see the team's reply.
- NewThe game wiki at myrialm.com/wiki: guides, classes, monsters and drops, maps, items, cards and runes.
- NewThe game tells you when a new version is out, and there's this patch notes page.
- ChangePlayer-versus-player damage scaled down to ×0.2, so duels don't end in a few hits.
- ChangeSmoother server with many players (faster auto-hunt and pathfinding), and nightly backups.
Accounts, every rune online, and element effects
2026.10.30 ·
- NewSign in with Google or an email and password; bring your Guest characters into the account.
- NewEvery rune works online, including Vortex, Frost Nexus, Afterimage, Living Lightning and the minion runes.
- NewNew element effects: fire, frost, storm, shadow, poison, bleed, crits, explosions and status loops on monsters.
- ChangeNew damage numbers: easier to read, gold crits.
- FixAfter some skills, the next skill was refused until a basic attack.